Credits: Mainly Myself, but some other very important ones! First and foremost are the video game *GODS* Rareware Ltd. My Bunker ][ map is based strongly on Bunker ][ from Goldeneye, but with some very large changes in sizing and texturing to better fit the Unreal game style. I give full credit for the basic design of this map to Rareware, and if for some reason they don't like it, I'll gladly take it down. Thanks!
Other levels by author: DM-Complex, DM-Aztec, DM-Asylum, DM-Nanisol, DM-RedemptionExtreme, DM-Project_Sea_Storm
Bunker ][ is a cool map. Period. I wanted to do a new Goldeneye map, since I have really gotten better at map making since my Complex and Aztec reincarnations, so I had to choose a map that could fit the Unreal game style, but would still be reminiscent of the original. This map is the exact median- following the *general* layout of the original almsot perfectly, but with much better lighting and a completely different texture scheme. I also chose to replace select portions of the map with some z-axis action, so you almost get an underground (even more-so than it already is) network of tunnels and teleporters that can allow for some great power-ups and shortcuts.
Now there is a special property about this map. Pay special attention to the lighting and weapon locations...see if you can uncover the secret without having to look in the editor. The telepoters don't always have the same URL/tag, so coming out of a teleopter, than going back in it will sometimes take you too a completely different spot. Also, this is the first map I designed where I spent time trying to get the bots working well. They run to all parts of the map almost flawlessly, and will provide and excellent match for players.
All that said, this is my most aggresive map yet- good design from the orginal, my own special areas, excellent lighting, fantastic bot pathing and a twist to figure out will make this map extremely hard to completely memorize, and a really great time. Have fun!
This level is copyright 2001, by Jason 'Fleshwater' Tucker
Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!
You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact.
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
Please e-mail me any suggestions or improvements you may have.. my ears are open
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