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Wolfenstein: Enemy Territory Source Code 2.60


Wolfenstein: Enemy Territory Source Code 2.60

Wolfenstein: Enemy Territory Source Code 2.60
Filename et_2.60_sdk_setup.exe
File Size 1.02 MB (1,072,836 Bytes)
Date Added Wednesday, April 13, 2005 03:26 PM
Downloads 913 (This week: 1)

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Short Description
The files in this archive will allow you to create mods for Wolfenstein: Enemy Territory.

This is the source code for Wolfenstein: Enemy Territory. This source code is not officially supported in any capacity by id Software, Activision or Splash Damage. Below you will find very basic instructions on how to get the source code working so that you can create your own Enemy Territory mods. For online help and resources, please visit www.castlewolfenstein.com or www.splashdamage.com

The first thing you have to do is run the installer. Do this by double-clicking on the WET_Source.exe. By default, this will install the source code to the C:WET_Source folder.

To use the source, you must have Visual C++ version 6 or greater installed. The source has been found to work with .NET edition of Visual C++, but Visual C++ 6 is recommended for better compatibility.

1. Open the src folder.
2. Double-click on the wolf.dsw file to open the project workspace.
3. In the build menu select the “Set Active Configurations” option.
a. Note: for .NET this will appear as “Configuration Manager”.
4. Select Win32 Release for all versions of the code.
5. At this point, you should be able to compile the code.



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