Please wait, your content is loading

1UP Network: 1UP | EGM | GFW | FileFront | GameVideos | MyCheats | GameTab     Site Statistics: Over 1.5 million files totaling 48+ TB of space


Weird Worlds: Return to Infinite Space v1.2 Patch


Weird Worlds: Return to Infinite Space v1.2 Patch

Weird Worlds: Return to Infinite Space v1.2 Patch
Filename weirdworlds_v12patch.exe
File Size 2.27 MB (2,378,752 Bytes)
Date Added Wednesday, November 29, 2006 04:19 AM
Downloads 92 (This week: 1)

Embed



Share this File on Facebook
Send this File to a Friend







Short Description
This patch upgrades all Windows versions of Weird Worlds: Return to Infinite Space to v1.2. The patch adds new content, enhances previous content, tweaks alien fleet settings and fixes pesky bugs.

Weird Worlds Patch v1.2: 2.3MB

This patch upgrades all Windows versions of Weird Worlds to 1.2. Simply run the executable and enter the location of your previous Weird Worlds installation to decompress the new files.

Changes in Version 1.2
----------------------

new: another "main quest" with a new race added
new: randomize Tan Ru speech
new: tweaked alien fleet settings
new: a new Urluquai ship
new: cleaner mission selection buttons
new: better nebula/starfield background
new: prettier missile trails
new: fanfare when Kawangi destroyed in combat
new: big throbbing indicator when passing time
new: command line option to skip launcher (-skiplauncher)
new: command line option to enable debug messages (-verbose)
new: command line option to select OpenAL audio driver (-audiodriver)

fix: passing time is dangerous (doesn't stop on some popups)
fix: hire button makes no sound
fix: Kawangi destroy Glory, game ends before we see it blow up
fix: non-stardrive fighters slow down flotilla
fix: hit space on "incoming aliens", cause a crash
fix: radar screen inits twice on "incoming aliens"
fix: enemies "escape" too quickly when disabled by long range fire
fix: weaponless enemies don't always flee
fix: fighters stop to fire at cap ships, very dangerous!
fix: quit popup should toggle when hit ESC again
fix: cloak/decloak button doesn't update on hotkey
fix: ESCing out of F1 screen or timer breaks Engage
fix: Esmerelda spelled inconsistently
fix: combat sim doesn't end on quit if paused
fix: can use Klak beacon as payment and cancel with no penalty
fix: ships leap forward in intro combat
fix: gong attacks own ship if enemy is burning
fix: gong a spacehulk, can see it heal in top right screen
fix: unfriendly to multi-tasking (uses 100% CPU)
fix: sitting on collapser when it goes off breaks interface
fix: should wait when killed by collapser, until effect is done
fix: after getting damocles, can't mirror into system
fix: can swap out a structural system (just not "uninstall")
fix: low-resolution scrolling cargo window gets stuck
fix: can get stuck at a black hole by using an item-giving device
fix: slow ships being dragged in formation

MOD-related changes:

new: reintroduce strings.ini (no more hardcoded strings)
new: introduce numbers.ini to modify global numbers
new: allow modifying GUI colors (tacked on strings.ini)
new: allow pushing game time limit further by quest command (ADDT)
new: way to set explosion/burn effects and sounds per hull
new: allow changing fighter launch sound (SOND in system ini)
new: increase max number of weapon stages?
new: increase max number of planet types!!!
new: increase max number of quests!!!!
new: charge-up effects (see nova cannon in "superpirate")
new: make it possible to create new alien fleets while ingame?
new: a way to make fighterbays launch "squads"
new: can prevent a star type from being random-generated (FLAG nogen)
new: alternative x y a speeds for weapon stages with randomizing
new: define planet name in quest, or use typename if set to "norename"
new: remove installed systems in quest (REMI/REMA commands)
new: remove player/ally ships (REMS command). handle with extreme caution!

fix: if no "FLAG mainquest" quests the game will crash.
fix: crash on guided missiles targeting other missiles
fix: hangs if not enough random races (should be more gentle!)
fix: TPOS quest command fails badly if not on first page
fix: slow-firing fighter bays wait too long before first launch
fix: guns the same way.. should start combat in "ready" state?
fix: saboteur doesn't work in popup quests
fix: large maps hang if not enough random items (untested)
fix: can't remove passengers with REMV command (untested)

For information about modding Weird Worlds, including the v1.2 changes, visit The Modmaker's Guide to the Galaxy website at
http://www.digital-eel.com/modguide/
Changes in Version 1.11
----------------------

fix: damaged item removed by autoinstall, causing a damaged empty slot
fix: crash on pressing number keys to select Farseeker on starmap
fix: triangles around fighters in intro fight
fix: fighters get killed when they stop to turn?
fix: if auto-popup planets is turned off, don't get ambassadors?
MOD fix: captured player ships become dormant when killed
Changes in Version 1.1
----------------------

new: scoring based on nebula/difficulty levels

new: show nova radius if you have extent calculator

new: enemies flee if no guns

new: prettier combat reticles

new: command-line options -w, -h, -window, -fullscreen, -nosound, -game

new: added options to turn off briefing, enemy dodging and planet re-opening

new for MODs: flexible dead/ asleep/ board/ capture flags on hulls (for mods)

new for MODs: allow more fleets per race (added A-F)

new for MODs: increased max star types/classes to 64

new for MODs: increased max names per star/planet class to 32

new for MODs: increased max ships per race to 16


fix: OpenAL interfaces directsound3d; plain directsound is more reliable.

fix: (fully known) muktian fleet not destroyed by kawangi?

fix: F1 screen pauses combat, stays paused? (if F1 pressed twice)

fix: blackhole reverse flush makes no sound

fix: can try to ram a fighter

fix: combat screen shows date but not days left?

fix: view klakar homeworld with tutorial on, gives a trade tut.

fix: Quicksilver sea has a typo

fix: gets "damaged" tutorial when a ship is destroyed in combat

fix: can sell klakar beacon at homeworlds?

fix: got two vacuum collapsers (one in Klakar hold)

fix: can engage with a held item

fix: when escaping/turning around, ship drives forward first

fix: can set formation point on top of the lead ship

fix: formation leader dodges followers!

fix: can set ship A to escort ship B which escorts ship A -> bad!

fix: when ramming, sometimes tries to evade ships *behind* target

fix: trying to mirror to a radar blip that's been unknowingly destroyed

fix: default formation too tight (auto-evasion problems)

fix: carrier-fighters should always look for a new enemy when done

fix: "sticky" collision avoidance prevents turning away from avd ship

fix: collision avoidance when rear-ending another ship should stop

fix: parked ships dodging incoming others don't actually move!

fix: spacing in Black Hole exploration window

fix: retreating the lead ship of a formation should retreat all of them

fix: mercenary music stays on sometimes

fix: gunless muktian corvette vs. tan ru demolisher -> AI deadlock

fix: possible to get infinite score by milking carriers

fix: lifeforms on frozen planets

fix: can wish for various structural items


MOD fix: mod banners don't fall back to default folder


MOD fix: weird stuff when terran isn't listed first in game.ini

MOD fix: can't change name of Trade Emporium

MOD fix: shootable non-colliding projectile hits ships?

MOD fix: error messages should go to stderr, not stdout




Screenshots


Comments
Post Reply
pages: previous1 2 3 4 5 6next
  • #2858739
    by: Very nice site! Good work. (Visitor) Very nice site! Good work. [reply|quote] Wednesday, February 28, 2007 12:35 AM
  • #3260641
    by: Nice site you have! (Visitor) Nice site you have! [reply|quote] Sunday, March 11, 2007 09:45 PM
  • #3347016
    by: Du musst ein Fachmann sein - wirklich guter Aufstellungsort, den du hast! (Visitor) Du musst ein Fachmann sein - wirklich guter Aufstellungsort, den du hast! [reply|quote] Wednesday, March 14, 2007 12:13 PM
  • #3440639
    by: pagine piuttosto informative, piacevoli =) (Visitor) pagine piuttosto informative, piacevoli =) [reply|quote] Friday, March 16, 2007 11:54 AM
  • #3543693
    by: Great site! Good luck to it's owner! (Visitor) Great site! Good luck to it's owner! [reply|quote] Monday, March 19, 2007 06:18 PM
Post Reply
pages: previous1 2 3 4 5 6next
Submit Comment
Re-enter this code:   turing test  
You are currently not logged in. Please either log in to the right or fill out the form below to post an anonymous comment.

Your Name:
           
Editor
Click to Preview

 
login
General Behavior
Treat other members with the respect they deserve. Please do not flame or insult other users.

Posting Behavior
  • Please do not spam. When you make a post, please ensure it is in the relevant section and is clearly titled.
  • Please refrain from making multiple posts in a row.
  • Use the edit button function as this helps keeping the forums look tidy.
  • Do not post threads in all capitals since this is considered akin to shouting and is not necessary.
  • Please do not use profanity.


  • Advertising and Pornography
    Advertising of other sites/services or posting links to pornography or illegal content is strictly forbidden.

    Warez & Piracy
    Requests for illegal content will be treated as piracy. This includes requests or provision of CD keys, cracks, serials, and pirated software, movies, or music that is protected under copyright law.


    Note: If you are intending to respond to a comment, please ensure that you click 'reply' next to that comment.