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Warhammer 40,000: Dawn of War v1.51 Patch


Warhammer 40,000: Dawn of War v1.51 Patch

Warhammer 40,000: Dawn of War v1.51 Patch
Filename dow-150-151.exe
File Size 32.94 MB (34,541,102 Bytes)
Date Added Thursday, August 24, 2006 04:31 AM
Downloads 62,455 (This week: 495)

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Short Description
This patch updates Warhammer 40,000: Dawn of War / Winter Assault from version 1.50 to version 1.51, offering multiplayer fixes and more balancing adjustments.

General Fixes

- Network lag and stuttering improvements

- Game doesn’t use 100% of processor anymore when alt-tabbed out.

Game Balance Fixes

Global

- Reduced resources for deleting a finished Headquarters, Barracks, and Plasma Generator from 50% to 10%

Space Marines

* Tactical Marines

- Decreased health of Tactical Marines from 405 to 390

- Increased cost of Plasma Guns from 40/10 to 40/15

- Reduced Target Finders damage bonus for Heavy Bolters from 50% to 35%

- Reduced Bionics health bonus for Tactical Marines from 35% to 25%

- Reduced armor penetration of Tactical Marine’s Knife versus infantry medium from 70.383 to 60

- Reduced Tactical Marine’s Frag Grenade stun duration from 3.0 seconds to 2.5 seconds

* Scout Marines

- Increased health of Scout Marines from 285 to 295

- Reduced armor penetration of Sniper Rifle versus infantry medium from 75 to 50

- Reduced Bionics health bonus for Scout Marines from 35% to 25%

* Assault Marines

- Reduced research time of Melta Bombs from 70 seconds to 45 seconds

* Chaplain

- Reduced Shout duration from 20 to 15 seconds

* Turrets

- Reduced cost of Space Marine Turrets from 110/55 to 100/50

Imperial Guard

* Guardsmen

- Increased Guardsmen starting squad from 4 to 5 (squad cost and build time remains unchanged)

- Increased health of Guardsmen from 150 to 160

* Commissar

- Increased health regeneration bonus of Commissar by 25%

* Basilisk

- Fix – Basilisk’s regular shots don’t expend resources after firing the Earthshaker round

- Reduced damage of Basilisk by 20%

* Psyker

- Reduced duration of Curse of the Machine Spirit from 20 seconds to 15 seconds

Chaos

* Khorne Berserkers

- Reduced squad cost of Khorne Berserkers from 4 to 3

* Rhino

- Reduced support cost of Chaos Rhino from 1 to 0

- Implemented a squad cap of 3 Chaos Rhinos

Orks

* Tankbusta

- Reduced Tankbusta Rokkit damage by 10%

* Shootaboyz

- Increased Shootaboyz squad train time from 26 seconds to 30 seconds

- Increased damage of Big Shoota weapon by 20%

- Reduced cost of Big Shoota weapon from 40/30 to 40/10

* Sluggaboyz

- Increased Sluggaboyz squad train time from 16 seconds to 18 seconds

Eldar

* Dark Reaper

- Dark Reapers can no longer fire on the move

- Reduced Dark Reaper damage by 10%

* Warp Spider

- Increased armor penetration of Warp Spiders versus heavy high from 25.5 to 32



Screenshots


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