· Rendering distance increased to 20km, with appropriate improvement for visual sensors capabilities
· Dynamic loading of game units has been implemented, considerably improving loading times
· Improvements to Water rendering
· Improvements for enemy ships detection of steam torpedoes
· Damage taken by hulls submarine is shown in the damage interface
· Entries in Captain’s Log are now limited for better performance
· Screenshot names now contain the date they were taken on
· End patrol ports are now displayed on the map
· Objectives on the navigation now change color when completed
BUG FIXES:
· Destroyer/Submarine collisions always leading to the destroyer being sunk
· Fix the periscope animation problem
· Save & Load issues with the submarine crew
· Magnetic/Contact Detonator switch now working properly
· Improper display of the TBT interface for widescreen resolutions
· Loss of torpedo aiming track when crossing the International Date Line
· Deck gun Metric/Imperial system issues
· Repeating objectives bug
· Correct date when loading a save from career
by: David W Elmore (Visitor)Can you move the clock window to a top corner of the screen to stop blocking the periscope bearing?[reply|quote]Wednesday, November 28, 2007 09:59 AM
#6182700
by: martinkboogie (Visitor)agreed movr clock and reduce size.
Also have option to not sail across thousands off miles of seas, ie go to first encounter direct.[reply|quote]Friday, December 07, 2007 11:59 PM
#6230169
by: SH4_cpt. (Visitor)Ever since I installed this, my attach periscope is messed up. It will not hold a lock onto any ship, why is this? Is it supposed to be this way??[reply|quote]Saturday, May 17, 2008 12:33 PM
#6245350
by: Doeskin (Visitor)Hey does this fix that bad looking menu???[reply|quote]Saturday, June 21, 2008 01:35 PM
#6257325
by: oswall (Visitor)gracias[reply|quote]Saturday, July 26, 2008 09:38 PM
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Also have option to not sail across thousands off miles of seas, ie go to first encounter direct. [reply|quote] Friday, December 07, 2007 11:59 PM