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Eidos Trying to Delay Negative Tomb Raider: Underworld Reviews
Sat, 22 Nov 2008 15:10:00 PST
Tomb Raider: Underworld hit stores this week, and in an effort to craft a high early ranking on Metacritic, Eidos has tasked a PR firm to try and convince publications to hold off on their reviews if the scores are below a certain threshold (via Shacknews).
Bethesda 'Working on' a Patch for Fallout 3
Sat, 22 Nov 2008 13:48:00 PST
Bethesda doesn't exactly have the best track record when it comes to releasing bug-free games. Game-breaking accounts spanning throughout the Elder Scrolls series have been regaled by gamers like horror stories around a camp fire, and Fallout 3, alas, so far doesn't seem to be much different. But the good news is Bethesda has now announced that they're working on a patch for the game that'll (hopefully) fix all the problems gamers have complained about.
DS Game & Watch Collection Coming to U.S.?
Sat, 22 Nov 2008 13:17:00 PST
Long before there was the Nintendo DS, there was the Game & Watch -- the original duel screen handheld. In Japan, old met new when Nintendo released the Game & Watch Collection for the DS as a free bonus for Club Nintendo members. Now, according to a recent ESRB rating (via Kotaku), it seems U.S. gamers may soon be able to get their hands on it too.
Harmonix Facing Rock Band Drum Pedal Lawsuit
Sat, 22 Nov 2008 12:44:00 PST
Are you an owner of an original Rock Band drum kit? Has your pedal, like so many others, snapped in half under reasonable use? Then you may soon be entitled to a paltry monetary award, if Kansas resident Monte Morgan has his way. As GameCyte reports (via Edge-Online), Morgan has filed a class action lawsuit against Harmonix, MTV Games, Electronic Arts, and Viacom over the faulty drum pedals, alleging that they were "designed to deliberately cheat large numbers of consumers out of individually small sums of money."
The Godfather 2 Hands-On Preview
Sat, 22 Nov 2008 03:28:00 PST
The Godfather, much like Watchmen, is one of those "how the hell can this become a game" type of licenses. Yet, somehow, EA turned Francis Ford Coppola's classic film into an open-world action game (albeit one filled with lots of "insert player into key cutscenes ? la Forrest Gump" moments). The developers at EA Redwood Shores felt that the core combat of Godfather was one of the strengths of the game, and for The Godfather 2, they aim to further refine the combat, while also giving players the whole "feel like a Don" experience that was missing in the previous game.