Fixed:
Fixed bug that caused the AI to work incorrectly;
Unit visibility range;
Improved campaign and tutorial;
Campaign script and misspelling;
Network synchronization;
Multiplayer options (add / remove computer players);
Load / Save issues;
Weakened the AI levels;
Heroes experience issue;
Camera height stable when moving on MiniMap;
Fixed bug with ship not returning fire;
Units auto-engagement range;
Memory leaks in the sound;
Optimized the video engine for better performance. The game now uses 25% less memory and theoretically is rendering 25% faster;
Fixed the 16 bits option which can save an additional 25% when enabled and rendering process should be 25% faster;
Fixed all problems with ships not engaging enemies;
...and many other minor fixes.
Added:
Improved multiplayer interface;
Load / Save buttons (in-game menu);
Restart button (in-game menu);
Continue Playing option after victory/lose condition is met;
Selected workers are all taking the building command now.
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