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Enemy Territory: QUAKE Wars PC Demo


Enemy Territory: QUAKE Wars PC Demo

Enemy Territory: QUAKE Wars PC Demo
Filename ETQuakeWarsDemoSetup.exe
File Size 727.53 MB (762,871,808 Bytes)
Date Added Monday, September 10, 2007 09:28 AM
Downloads 114,272 (This week: 115)

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Short Description
The Enemy Territory: QUAKE Wars(TM) PC Demo (Multiplayer & Single-Player) comes with the final version of Valley, one of the larger battlegrounds in the game.

The Enemy Territory: QUAKE Wars(TM) PC Demo (Multiplayer & Single-Player) comes with the final version of Valley, one of the larger battlegrounds in the game. Set in Yosemite, California, Valley has the Global Defense Force on the attack, as they attempt to foil a Strogg contamination plot centering on a water treatment facility. Valley features a great blend of close quarters infantry action, vehicle battles and aircraft dogfights, and the varied terrain combining mountains, waterways, tunnels and industrial structures allows for many different playing styles. To top it all off, there's a multitude of optional side missions and plenty of opportunities to try out the various defense turrets, artillery and radar deployables - Valley is a prime example of the frantic and diverse action you'll find in Enemy Territory: QUAKE Wars.
If you want to learn more about Valley, read our Valley Map Guide (http://community.enemyterritory.com/index.php?q=node/91) for a full run-down of the team objectives, secondary missions and a host of tactical tips for getting the most out of the various GDF and Strogg weapons, items, deployables and vehicles.

The Demo also features ETQW's bots, so you can explore the map and gameplay in single-player mode with computer-controlled opponents, or use the bots to fill up empty slots on multiplayer servers. We are also including the standalone server as well as the server launcher tool, so you can host your own online and LAN games.


Enemy Territory: QUAKE Wars™ Sample Demo Web Text

What You'll Get
-------------------------
The Enemy Territory: QUAKE Wars™ PC Demo (Multiplayer & Single-Player) comes with the final version of Valley, one of the larger battlegrounds in the game. Set in Yosemite, California, Valley has the Global Defense Force on the attack, as they attempt to foil a Strogg contamination plot centering on a water treatment facility. Valley features a great blend of close quarters infantry action, vehicle battles and aircraft dogfights, and the varied terrain combining mountains, waterways, tunnels and industrial structures allows for many different playing styles. To top it all off, there's a multitude of optional side missions and plenty of opportunities to try out the various defense turrets, artillery and radar deployables - Valley is a prime example of the frantic and diverse action you'll find in Enemy Territory: QUAKE Wars.

If you want to learn more about Valley, read our Valley Map Guide (http://community.enemyterritory.com/index.php?q=node/91) for a full run-down of the team objectives, secondary missions and a host of tactical tips for getting the most out of the various GDF and Strogg weapons, items, deployables and vehicles.

The Demo also features ETQW's bots, so you can explore the map and gameplay in single-player mode with computer-controlled opponents, or use the bots to fill up empty slots on multiplayer servers. We are also including the standalone server as well as the server launcher tool, so you can host your own online and LAN games.

The full game will be in stores everywhere 9/28 (Europe and Australia) and 10/2 (North America).

http://www.enemyterritory.com/


What You'll Need
-------------------------
Here's what you need in order to run the Demo:

SOFTWARE REQUIREMENTS
Microsoft(R) Windows(R) XP/Vista (Windows 95/98/ME/2000 are unsupported) Microsoft DirectX(R) 9.0c (included)

HARDWARE REQUIREMENTS
CPU: Intel(R) Pentium(R) 4 2.8 GHz or AMD(R) Athlon(TM) XP 2800+ processor (Pentium 4 3.0GHz or equivalent for Windows Vista)
RAM: 512MB RAM (768MB for Windows Vista) Video Card: 128MB NVIDIA(R) Geforce(TM) 5700 or ATI(TM) Radeon(TM) 9700 (full list of supported chipsets below) Sound Card: 100% DirectX 9.0c compatible sound card HDD Space: 750MB of free hard drive space, plus 200MB for Windows swap file
Internet: Broadband connection and service required for full gameplay and downloads. Features may change without notice.

SUPPORTED VIDEO CHIPSETS
NVIDIA GeforceFX Series (5700 or higher, not including 5700LE and 5700VE) NVIDIA Geforce 6 Series (6200 or higher) NVIDIA Geforce 7 Series (7300 or higher) NVIDIA Geforce 8 Series ATI Radeon 9700 or higher ATI Radeon X700 or higher ATI Radeon X1650 or higher

PLEASE NOTE: To run the ETQW PC Demo, all players using ATI video chipsets must download and install the hotfix available here: http://support.ati.com/ics/support/default.asp?deptID=894&task=knowledge&questionID=29459. This fix is required for all ATI cards despite instructions which may state otherwise. Once a driver update dated September 10th, 2007 or later is installed, this hotfix is no longer required.




Screenshots


Comments
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pages: previous1 2 3 4 ... 7 8 9next
  • #6039528
    by: UMBRISSE (Visitor) HAHAHA SECOND HELL YEAH!!! [reply|quote] Monday, September 10, 2007 10:10 AM
  • #6039531
    by: maldo (Visitor) finally. yay [reply|quote] Monday, September 10, 2007 10:16 AM
  • #6039568
    by: Devil (Visitor) Nice, a quake version of BF2142 complete with in-game advertising. Please god, don't let it suck. [reply|quote] Monday, September 10, 2007 10:30 AM
  • #6039691
    by: Hekynn (Visitor) wooooot bout time lets hope this runs on my old hornet pro the one i am using now lol well I cant wait to get my new pc built next summer =) [reply|quote] Monday, September 10, 2007 11:08 AM
  • #6040501
    by: theWOODman (Visitor) I was keeping track of this game for the longest time. What a sad disappointment it was for me to learn that it's gonna have in-game ads and tracking software.

    I've paid for my computer, my internet connection, and the game, I'll be %^$#! if I'm gonna be a brain dead cash cow for this company to keep making money off of me. I'm not their employer. If they want to make money, they can come out with a good game that doesn't need patching on the day of release and make it through point of sale....

    This is a trend that's really getting old.
    [reply|quote]
    Monday, September 10, 2007 02:11 PM
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