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Crysis Wars v1.2 Patch


Crysis Wars v1.2 Patch

Crysis Wars v1.2 Patch
Filename CrysisWars_patch2.exe
File Size 104.80 MB (109,895,288 Bytes)
Date Added Tuesday, November 18, 2008 09:37 AM
Downloads 10,916 (This week: 166)





Short Description
Crytek has released a patch updating Crysis Wars to v1.2. This patch fixes various problems, but mainly addresses balancing issues.

Fixes

* Fixed:Several client and server crashes
* Fixed: Several memory leaks
* Fixed: "" in level names in levelrotation.xml will now work
* Fixed: Incorrect weapon recoil after zooming
* Fixed: Claymore mines sometimes did not detect enemy players
* Fixed: Potential exploits using client cvars
* Fixed: Players not able to skip intro movies
* Fixed: Reloading and shooting with the AY-69 will not cause a second reload animation anymore
* Fixed: Saving of Favourite Servers and Last Played Server list


Improvements

* Balance: Reduced prices of AY and SMG
* Balance: Increased price of Shotgun
* Balance: Reduced price of the PS-Radar Kit
* Balance: Adjusted weapon recoil by any SMG and Assault Rifle type weapons.
* Balance: Reduced Kill radius of any Explosive Weapons
* Balance: Adjusted splash radius of any Explosive Weapons
* Balance: Reduced rate of fire of the Grenade Launcher
* Balance: Adjusted C4 vehicle damage
* Balance: Increased LAW rocket Speed
* Balance: Increased AAA Rocket speed
* Balance: Increased AAA Rocket turn speed
* Balance: Adjusted AAA Gun damage
* Balance: Reduced splash damage of VTOL rockets against infantry
* Balance: Increased damage of Helicopter rockets
* Balance: Increased SOCOM damage
* Balance: Increased AY69 damage
* Balance: Adjusted Stand to Prone modifier for weapons
* Balance: Adjusted Stand to crouch modifier for weapons


Updates

* Added shortcut keys for Nanosuit modes


Patch 1.2 Balancing

Global

* Raised weapon spread (stand to crouch) multiplier to 2
* Raised weapon spread (stand/crouch to prone) multiplier to 8
* Limited recoil randomness to a minimum


Zoom Modes (Iron Sight, Reflex, Assault Scope, Sniper Scope)

* Spread decrease of 15% while crouching (Gold: 0%)
* Spread decrease of 20% while proning (Gold: 15%)
* Spread increase of 100% while jumping (Gold: 25%)
* Recoil decrease of 15% while crouching (Gold: 0%)
* Recoil decrease of 30% while proning (Gold: 25%)
* Recoil increased for all weapons
* Reduced Zoom Sway of all weapons to a minimum for a more accurate aiming


SOCOM

* Increased SOCOM damage from 17 to 18


SMG

* Max recoil reduced from 10 to 8
* Attack recoil reduced from 3.25 to 3
* Max recoil on x-axis reduced from 5.50 to 4.50
* Max recoil on y-axis raised from 2 to 2.50


SCAR

* Max recoil raised from 6 to 7
* Attack recoil reduced from 2.25 to 1.75
* Recoil decay reduced from 0.3 to 0.4
* Max recoil on x-axis raised from 4.5 to 5
* Max recoil on y-axis raised from 0.95 to 1.5
* Min Spread increased from 1 to 1.25
* Max Spread increased from 2.25 to 3
* Improved Recoil behaviour


FY-71

* Attack recoil reduced from 2.85 to 2.0
* Recoil decay reduced from 0.3 to 0.5
* Max recoil on x-axis raised from 6 to 7
* Max recoil on y-axis raised from 1.15 to 2
* Min Spread decreased from 1.15 to 1
* Max Spread decreased from 2.25 to 1.75
* Improved Recoil behaviour


AY-69

* Raised damage from 8 to 9
* Reduced reload time from 2.5 to 1
* Max recoil reduced from 10 to 8
* Attack recoil reduced from 3.25 to 3
* Max recoil on x-axis reduced from 5.5 to 5
* Max recoil on y-axis raised from 2 to 3
* Improved Recoil behaviour


Under Barrel Grenade Launcher

* Reduced the number of max clips from 10 to 3
* Increased the rate of fire from 40 to 50
* Decreased the damage from 200 to 130
* Reduced explosion min radius from 1.9 to 0.1
* Raised explosion max radius from 2.5 to 6


FGL-40

* Decreased rate of fire from 60 to 45
* Raised shoot delay from 240 to 600
* Raised damage of the EMP Grenade from 0 to 60
* Reduced explosion min radius for the EMP Grenades from 10 to 0.1
* Reduced explosion min radius for the Frag Grenades from 2 to 0.5


C4

* Reduced damage from 1000 to 150
* Reduced explosion kill radius from 3 to 1
* Raised explosion damage radius from 7 to 10
* C4 vehicle damage multiplier adjustment: 1x C4 to destroy smaller vehicles (APC, LTV, ASV…) / 2x C4 to destroy tanks / 3x C4 to destroy endgame weaponry


AA Cannon

* Increased the rate of fire from 300 to 450
* Improved AACannon 1st person tracers


AA Rocketlauncher

* Increased Rocket speed from 200 to 350
* Increased Rocket show time from 0.035 to 1
* Increased Rocket turn speed from 340 to 400


Helicopter Missiles

* Raised damage from 240 to 280


VToL Missiles

* Reduced the rate of fire from 30 to 23
* Reduced explosion kill radius from 5 to 3
* Reduced explosion damage radius from 10 to 6
* Adjusted VToL damage to AAA (takes 3 rockets to destroy a AAA)


Explosive Grenades

* Reduced explosion kill radius from 4 to 2
* Raised explosion damage radius from 5.5 to 6


LAW Missile Launcher

* Increased Rocket fly speed from 70 to 150
* Raised explosion min radius from 0 to 0.1
* Increased Rocket turning speed from 340 to 400


Power Struggle

* Reduced price of SMG from 100 to 75
* Reduced price of AY-69 from 90 to 50
* Raised price of Shotgun from 50 to 75
* Reduced price of Radar Kit from 100 to 75
* FGL-40 was removed from the normal Weapon Buy Menu Taband was added to the Prototype Buy Menu Tab. It is available as soon as a team reaches 50% energy

Crysis Wars v1.1 Changelog

Fixes:

Fixed: Stand/Prone firing exploit by exaggerating spread of all weapons when transitioning
from standing position to prone position
Fixed: Inconsistency between the HUD score and the score shown in the scoreboard
Fixed: Disconnection caused by cheat protection for levels saved by the map downloader
Improvements:

Improved: Player icon, cross hair and round start messages visibility against bright backgrounds
Updates:

Removal of online activation (ReleaseControl)
Support of Linux server
64bit version
Vista Parental Control file



Screenshots



Comments
Post Reply
  • #6288451
    by: jacky (Visitor) im sure this patch will work pretty good on crysis wars [reply|quote] Friday, November 21, 2008 08:25 PM
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