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** Welcome to the AGEIA PhysX Extreme UT3 Mod-Pack! **
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This Readme file contains updated information as well as troubleshooting information about the November 2007 version of the AGEIA PhysX Unreal Tournament 3 Mod Pack.
*** SYSTEM REQUIREMENTS ***
The AGEIA PhysX Unreal Tournament 3 Mod-Pack requires a personal computer with the following minimum system requirements:
* OS: Microsoft Windows XP SP2 or Windows Vista
* Processor: 2.13 GHz Intel Core 2 Duo Processor E6400 or equivalent
* System RAM: 1 GB
* Video Card: NVIDIA 7900 GT or equivalent
* Hard Drive Space: 1 GB free
* Physics Card: AGEIA PhysX 100 Series
* PhysX Driver: AGEIA PhysX System Software version 7.09.13+
*** MOD-PACK INSTALLATION ***
* If you have not already installed, the installer for this Mod-Pack is in Microsoft Installer File format (.MSI) – simply save the file to a local location and double-click to install
* The installer will place files in required locations for UT3 automatically
* Check out www.ageia.com/ut3 for more information
*** IMPORTANT NOTES ***
* You must have the full, release version of Unreal Tournament 3 installed prior to installing this mod-pack
- This pack does NOT include any UT3 runtime application binaries
* Be sure to select the “Hardware Physics” check-box in UT3 to enable AGEIA PhysX features
- From main menu: Settings->Video->”Hardware Physics” check-box item
- See “Known Issues” below: this check-box is not sticky without a login profile
Screenshots
No screenshots found for file.
Comments
#6176773
by: pc physx (Visitor)hej stupid wrong link!!!!![reply|quote]Friday, November 23, 2007 03:15 AM
by: Greg (Visitor)In my personal benchmarking, I'm seeing the PhysX card give the default maps in UT a 10% CPU boost. It will be interesting to see how these maps affect that benchmark.[reply|quote]Sunday, November 25, 2007 04:49 AM
#6181125
by: ngon (Visitor)physx is lame and it will never be successful until it merges with real video cards[reply|quote]Monday, December 03, 2007 03:39 PM
#6184612
by: likemikesAGEIA PhysX is basically a math CPU for 4D Apps!
It's the next step in interactive virtual environments, taking some load off the CPU!, the GPU benefits because of the way the interaction takes place ie.(images/textures have sound & reactive surface properties) like hardness that ping/dent when hit - and softness that thump or give like cloth, and can be set for a variety of visual effects - which the Unreal Engine 3 works in tandem with.
Quote by: ngon
Merging would be cool, but unnecessary since the concept involved is 'virtual physics' not visual! It would be like watching your favorite DVD while jogging!
[reply|quote]Thursday, December 13, 2007 10:33 AM Last edited on Thursday, December 13, 2007 10:53 AM
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It's the next step in interactive virtual environments, taking some load off the CPU!, the GPU benefits because of the way the interaction takes place ie.(images/textures have sound & reactive surface properties) like hardness that ping/dent when hit - and softness that thump or give like cloth, and can be set for a variety of visual effects - which the Unreal Engine 3 works in tandem with.
Quote by: ngon
Merging would be cool, but unnecessary since the concept involved is 'virtual physics' not visual! It would be like watching your favorite DVD while jogging!
Last edited on Thursday, December 13, 2007 10:53 AM