Short Description
MAX PAYNE: Kung Fu Edition Version 3.0 March 3, 2003 http://kungfu.maxpayneheadquarters.com/ Kenneth Yeung kenny2x4@hotmail.com Description: MAX PAYNE: Kung Fu Edition 3 is the 3rd, and probably most significant, instalment of this acclaimed
--------------------------------------- MAX PAYNE: Kung Fu Edition Version 3.0 - March 3, 2003 http://kungfu.maxpayneheadquarters.com/ --------------------------------------- Kenneth Yeung kenny2x4@hotmail.com
Description: ---------------- MAX PAYNE: Kung Fu Edition 3 is the 3rd, and probably most significant, instalment of this acclaimed MAX PAYNE modification. An ongoing personal project of mine started in 2001, MAX PAYNE: Kung Fu Edition's simple goal is to bring the cinematic flare of Hong Kong kung fu movies to the already highly cinematic style of MAX PAYNE.
This is the story of a man with nothing to lose, fighting a battle he cannot hope to win. But this time he's armed with a deadly new weapon. MAX PAYNE: Kung Fu Edition 3.
Features: ---------------- - A kung fu fighting system that includes: - a hand-to-hand fighting mode and a stick fighting mode (complete with slo-mo "stick FX") - an arsenal of over 20 different moves - a Kung Fu Skill Level system - a complex combo attack system
- Improved acrobatic skills that include: - new "kung fu style" flips and spins - wall running and wall jumping - Two additional shootdodging techniques - the "drunken style" shootdodge and the aerial shootdodge. - Improved impact physics that allows for juggling bodies and "slamming" bodies into walls and other enemies. - "The Dojo" training area that teaches you the basics of the kung fu fighting system.
Installation and Usage: ---------------- Unzip the KungFu_30.zip file into your Max Payne directory (the directory that contains the MaxPayne.exe), and the following files will be created: KungFu_30.mpm KungFu_30.txt moviesKF3Intro.avi
Run Max Payne, and in the startup window go to "Choose Customized Games" and select KungFu_30 from the drop-down window.
Kung Fu Fighting Basics: ---------------- Max now has a "Kung Fu Mode", that, once selected, will change Max's offensive from a gun-toting ballet into a hand-to-hand combat frenzy. Although Max's kung fu is strong, the bad guys are still carrying big guns, so a different style of attack must be adopted if you are to stand a fighting chance. These are the basic moves available to Max when he is in "Kung Fu Mode":
For a complete guide on the advanced kung fu techniques, as well as the other new skills available to Max, see: http://kungfu.maxpayneheadquarters.com/kungfu.html
Known Bugs/Problems: ---------------- - On rare occasions during kung fu fighting, Max may become momentarily frozen, unable to be controlled. If this happens simply press Esc to go to the menu and then click "Resume Game" and Max will be back to normal. If this is happening consistently, report this to my email kenny2x4@hotmail.com with a description of when exactly it occurs. - When fighting some enemies with kung fu, it is possible they will spring back to life as "ghosts", unresponsive to you and unable to be killed. This bug is 99% killed. - The Dojo opponents have glitchy "get up" animations. This will be fixed in a later release.
Credits: ---------------- Introduction video music - "More Human than Human" by White Zombie Kung fu theme music - "Shaolin Soccer Opening Theme" by Raymond Wong Quality assurance - GutBomb, Maddieman, sd, Jim and Crazy
For questions/comments/suggestions, feel free to leave a message on the message board at: http://www.maxpayneheadquarters.com/forums/viewforum.php?f=16
If you would like to include this mod, in part or in whole, in your own mod or publication please contact me at kenny2x4@hotmail.com
Enjoy MAX PAYNE: Kung Fu Edition 3! Or else!
Screenshots
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Comments
#65839
by: Zed (Visitor)Awesome mod.[reply|quote]Monday, March 27, 2006 04:10 PM
#299060
by: Visitor (Visitor)[reply|quote]Thursday, June 29, 2006 08:27 AM
by: Visitor (Visitor)[reply|quote]Thursday, June 29, 2006 03:54 PM
#313291
by: Visitor (Visitor)[reply|quote]Sunday, July 02, 2006 02:59 AM
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