================================================================ Title :Confrontation Version :1.0 Release Date :5th June, 2004 Filename :CTF-Confrontation.ut2 Author(s) :Chris Blundell Email Address :plutonic@plutonicdesign.com website :http://www.plutonicdesign.com
Where to get this map :http://www.plutonicdesign.com (hosted at PlanetUnreal)
Other levels by author : UT2004 DM-CBP2-Masurao (Volume 1 of Community Bonus Pack 2) ONS-Icarus (CliffyB's Ownage) AS-RobotFactory (commercial release with Nate OVerman) BR-Serenity (commercial release) DM-Metallurgy (commercial release) DOM-Conduit (commercial release)
UT2003 CTF-Hypothermia DM-1on1-Rivalry (5th place Best Level Original Content - Phase 2 "Nvidia $1,000,000 Make Something Unreal Contest") CTF-Unearthed_SE (3rd place Best Level Original Content - Phase 1 "Nvidia $1,000,000 Make Something Unreal Contest" + CliffyB's OWNAGE!)
UT CTF-Antagonism CTF-Urban Uprising (1st place AusUT contest) DM-Obsessive DM-Urban Terror DM-Compulsive CTF-Revenge DM + DOM-Frantic CTF-Event Horizon CTF-Conquet (1st place CTF category and 6th place best overall category of the "Make Something Unreal Contest") DM-Fool's Bravado (CliffyB's OWNAGE!) DM-Aggressive Tendencies ][
Tactical Ops TO-2-Bridge
Strike Force SFTDM-Urban Terror
Rune DM-Elemental Arena DM-Glacier (Runner-up for the Human Head Rune Mapping Contest)
Unreal DM-Aggressive Tendencies (1st place in the Death Match category of the OzUnreal contest) DM-Portal DM-Terminal Intent DM + DK-Rifles and Rockets DM-Crossover DM-Wasted
Playtesters :G3O + the Redlands College Games Development Club
================================================================ --- Play Information --- Game :Unreal Tournament 2004 Level Name :CTF-Confrontation Single Player :w/bots
New Sounds :No New Textures :yes New StaticMeshes/Models :yes NewUnrealScript :No
Know bugs :None Recommended players :6 to 10 players
--- Construction --- Editor used :UnrealED 3 Construction Time :4 weeks
Installation ------------ Unzip the file to c:UT2004 (or the location of your UT2004 installation)
Extended description: -------------------- It seemed simple enough – gather two teams; give each a base and expect the teams to co-exist peacefully – but someone HAD to steal a flag!
Author's Notes -------------- This map was conceived as conglomeration of a number of separate ideas. The bases are from a new version of CTF-Conquest (development for this has stalled) and the gameplay concept - two bases facing each other with a wide open mid-field that players can use 'jump pads' to cross - is one that I have wanted to develop for a while.
The layout and features of this map have been designed to provide for a diverse range of both offensive and defensive strategies. Enjoy!
Copyright / Permissions ----------------------- This level is copyright Chris Blundell, 2004
Authors may NOT use this level as a base to build additional levels. Custom Scripts, Static Meshes and Textures may not be used without authors permission.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!
You MAY distribute this level through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.
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